No clue how to read/understand papyrus logs & unfortunately I don't have logs from the moment this started but I have some after. How to Input Console Commands Cheats To open the Developer Console window and input Console Commands, pressTilde this is the key located above TAB on your keyboard. Also the limit is 500 each in LE, not 1000.Īs I said, all the other animations in the whole pack can register & even 2 other animations in the same category as the broken ones can register. Even when I try to register those animations 1st before any others, it still doesn't work. I use the newest version of FNIS XXL & according to that & SexLab, I am still more than 100 animations under my limit once all the unused ones are disabled & the registry rebuilt so size isnt the problem. I did it fairly quickly and for several months mostly complaining about this terrible issue with Nexus Mod Manager users. Current games wont load up on older versions. In April 2015, I created the first post saying that the Nexus Mod Manager didn’t allow the user to create custom 3D animations in Skyrim without using its GUI. These specific animations in this version of the pack is the only time this has happened while in older versions, those animations are still working when I go back to older games, but I need this new one to work.
No reason for NMM to start fuckin up these packs now cuz as I said, been usin the same install steps for every pack & they never broke or messed up before. Every other animation in his pack can register EXCEPT those specific animations. So how do I fix this so SLAL can register these animations? I reset the registry on SLAL & SexLab's MCM's, I reapplied JSON data, nothing is working. And now even on a new game without the pack already installed, I installed it fresh and the same problem kept persisting. You should de-install the old V.6.11 by deleting the PATCH 6.11 first. I have done this on my current game & a new game with the pack already installed & not only did it not work but now those lesbian animations will not register in SLAL at all. We collected and powered the original Zaz Animation Pack up, with a huge bunch of. When Billy responded to me, he said to do a clean registration in SLAL MCM by disabling all animations then rebuilding the animation registry then enable and register your animations again. This has worked for every animation pack I use but this is the 1st time this pack or any of them has been making duplicates and its only a few specific ones. To update animation packs I usually disable the pack in NMM, run FNIS, install the new pack & rerun FNIS and that brings in the new animations as well as the settings for the old ones. The copies not only take up space but kept the pre-existing animations from working & disabling one set of them disables all of them. To anyone who knows how SLAL works, for both the newest version & the 2nd newest of Billy's SLAL pack on Loverslab, SLAL would register copies of some animations after updating to each version upon their release.